Attribute tree.
There are five different character attributes that can be developed as you level up. Every three levels you will get one attribute point to assign, and each attribute can be upgraded to level 5. You should assign these attributes according to the class you are playing in. They affect the class parameters, increasing, for example, the chance of a critical hit or the strength of the main attacks, as well as the maximum level of health of the character. Points that have been assigned cannot be restored - think twice before using them.
Power
Strength is a typical combat attribute. Each point will give you the following:
+1 to melee damage,
+ 2% chance to interrupt the enemy's attack.
This attribute should be designed primarily for a Warrior or, to a lesser extent, for a Guardian. The robber does not need to develop this attribute at all. The power allows the character to have heavier armor and better weapons and shields. Develop this attribute to the maximum by playing as a Warrior, as this is his bread and butter.
Agility
Dexterity is an attribute reserved mainly for Guns and, to a lesser extent, for a Technomancer. Each point will give you the following:
1% increase in critical damage,
2% increase in critical damage by spells,
1% more changed poisoning, destruction or shock of the enemy.
This attribute also allows your character to wear special equipment - it is lighter and provides less protection, but often comes with additional bonuses.
Power
Power is, as you may have guessed, the bread of technoromants. However, if you like to use the abilities of a technomancer, even if you use a different class, you should consider distributing some points in Strength. This attribute is important if you want to use equipment only for the technomancer (which you can get, first of all, by completing quests in the first chapter). These items are characterized by a large number of slot upgrades.
Each Power point will give you the following:
+2 to spell power
10% increase in regeneration power.
Body type
Physique is a parameter useful for each character, and especially for the Guardian, but it all depends on your style. If you have a good command of the shield and can block most of the enemy's attacks, you will not have to invest points in it. When it comes to the rest of the classes - you have to put a few points into it, especially if you don't know how to dodge attacks. You can postpone the development of this attribute if you are playing with a character focused on ranged combat. Each point of this attribute will give you the following:
Max. Health increased by 10 points,
Knockdown resistance increased by 4%,
Increasing the throughput by 50 points is not very useful, since the starting load capacity is often more than enough. Ansbach escort girl | Germany Escort list
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