Entertainment
Zelda: Tears of the Kingdom Director Explains How They Made NPCs Feel ‘Alive’ in the Game
The director behind The Legend of Zelda: Tears of the Kingdom explains how the developers approached making its NPCs, wanting to make the world feel “alive” in the process. The sequel to Breath of the Wild has been praised by fans and critics for many things after much anticipation, such as how the world feels while exploring the kingdom of Hyrule. Complimenting the open-ended nature of Tears of the Kingdom‘s world is the number of NPCs for the player to encounter, who all offer something unique and insightful about this version of Hyrule.
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