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BG3: One Act 1 Decision Is The Most Disturbing Way To Deal With Emerald Grove
The Emerald Grove is a hotbed of conflict in Baldur’s Gate 3, but there’s one particular way to explode it into violence that ends up being a darker path than any other. Act One of the game focuses in part on a refugee crisis, with the druids in Emerald Grove threatening to turn out a band of tieflings who merely seek protection against near-certain death at goblin hands. Although evil parties might be tempted to act uncharitably toward the tieflings or side with the goblins outright to commit a massacre in the grove, these aren’t actually the most vile methods of handling the situation.
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