Entertainment
Why Super Smash Bros. Brawl Was More ‘Casual’ Than Melee
A recent video from Super Smash Bros. Brawl’s director, Masahiro Sakurai, explains how and why the game had a more casual focused approach as opposed to Super Smash Bros. Melee. For those uninitiated, legendary game designer and director Masahiro Sakurai started up a YouTube channel last year, where he goes over various aspects of game design and what he worked on before, with many tuning in to learn about his insights in the industry. He also provides stories behind the development of each game he had previously worked on, including Super Smash Bros. Brawl.
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