Entertainment
Starfield Could Have Been A Lot Smaller
The immense size of Starfield has been a contentious topic since launch, as Bruce Nesmith recently revealed that the game’s original scope was much smaller, with less reliance on procedural generation. To be a Bethesda sandbox is to carry certain expectations, as fans have gotten used to the addictive nature of exploring content-rich, handcrafted environments such as Skyrim in The Elder Scrolls 5 or the Commonwealth in Fallout 4. By comparison, many felt the procedurally generated worlds of Starfield lacked the charm of its predecessors, even if the combat and overall gameplay were a step above.
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