Entertainment
Lies of P’s Enemy and Boss Designs Strike a Balance Between Whimsical and Eerie
One of the more fascinating details of any Soulslike game is what its enemy and boss designs will be like. From either a gameplay or art style perspective, these designs are pedestaled atop fans’ expectations almost solely based on the fact that engaging these enemies in combat is what these games revolve around. Enemy variety is consequently important in each explorable region, and how they look or behave can be crucial to that Soulslike game’s immersion, such as if their AI is inconsistent. By now, many fans of Lies of P have seen several areas and the enemies that inhabit them.
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