A former BioWare developer thinks 2017’s Mass Effect: Andromeda should have been a purely multiplayer title rather than another single-player RPG. While 2012’s Mass Effect 3 marked the final chapter of Commander Shepard’s quest to save the Milky Way from the Reapers, BioWare continued its successful sci-fi series with Andromeda, a sequel/spin-off taking place in another galaxy and starring a new assortment of playable characters and squadmates. Andromeda embraced a wider open-world format that put a further emphasis on exploration, even as it maintained the branching narratives and moral dialogue choices of the previous Mass Effect games.
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