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Cleric Changes in One D&D Explained
The One DnD playtest is already on its seventh iteration, and it’s implemented various changes to classes like the Cleric. It didn’t receive as many modifications to its core attributes like spell slot amount and proficiency bonuses, unlike other classes. However, it received a rework to one of its signature abilities: Divine Intervention. In the current edition, it lets players call upon their deity for aid, and if they get a d100 roll that’s equal to or below their level, they succeed. Fans wanted this feature to be more reliable, so the One DnD designers added a function that lets players automatically succeed at casting a level 5 (or below) spell. Apart from this change, the class also received other updates, like:
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